

Hakuro Kensetsu
CHALLENGE
How can a company few people know about get its appeal across — and turn that into hires?
Programs
MISSION-X creates innovation from the regions in three steps: IGNITE → BOOST → LAUNCH. We offer four programs to match your goals and level.
Program 01 · Entry
An introductory problem-setting workshop that starts with "Why, in the first place?" Before asking AI for answers, we train the ability to ask questions.
Why
As generative AI advances, the value of "solving a given problem quickly and accurately" has dropped. What matters now comes before that: the ability to decide for yourself what is worth solving.
Define the essential problem yourself, from the gap between the ideal and reality.
Solving a given problem quickly and accurately — the area schools and companies have long trained for.
An essential problem is the fundamental, structural cause that stands in the way of the ideal.
Contents
Everyone first learns the method with a shared theme, "things we take for granted at school," then applies it to their own theme in the second half.
Write down the assumptions no one questions, and trace them back to why they came to exist.
What should it be, in the first place?Put into words the root obstacle in the gap between the ideal you drew and reality.
What is the problem to solve for that?Combine existing means and turn them into a business idea.
What combination?Innovation means questioning today's "normal," setting the essential problem, and creating the next "normal."
Workshop
Four criteria: the problem set / reasons for setting it / business idea / concreteness
Opening Movie
MISSION-0 doesn't open with a framework lecture. It opens with a story: an encounter with "AoI," an AI robot sent from the year 2065, from a world governed by an integrated AI — so participants can hold questions as their own.
Partner schools: National Institute of Technology, Hachinohe College / Toyo University Himeji High School
*This program contains fiction based on real organizations, survey results and forecasts.
AI Buddy
An AI robot sent from the future of 2065. Her catchphrase: "Why, in the first place?" Instead of giving answers, she asks back, guiding your vague concerns all the way to essential problem setting.
Program 02 · Strategy Tool
A tool for building strategies that use 35 "strategy cards," distilled from 516 strategy cases, to turn a powerful competitor's strengths into weaknesses.
Why
Fight head-on with resources and the bigger player wins. Combine cards to build a playing field where the rival's strengths become its shackles — a way to trap a powerful competitor, a "Giant," in a dilemma.
Collected 516 success cases and built a database of the strategic moves in each.
Identified each case's competitors and analyzed whether they could follow each move.
Classified the effective moves competitors could not follow by category and systematized them.
Theoretical foundations: Hideo Yamada, "Reverse Competitive Strategy" / M. E. Porter, "On Competition" / Osterwalder et al., "Business Model Generation." Five years in the making, turned into a tool you can use right away.
Contents
Workshop
Instructor: Ryusuke Hiratsuka (Representative, MISSION-X / intrapreneur)
Results
Three hours that made me feel I might actually have potential. I'd vaguely wanted to open my own shop someday, and now I feel I really could — I'm excited!
My family farms and I thought it would be tough, but with the cards I felt there are big opportunities in agriculture too.
Business AI
"I combine 'strategy cards' based on your business idea to build the strongest possible business strategy." — When you're unsure which card to pick, or the connections feel weak, it reads the board and suggests your next move.
Program 03 · Camp
A hands-on workshop that uses generative AI to go from problem setting to business ideas and strategy in a short time.
Results
Satisfaction based on 29 Innovation Camp participant ratings. Many said they felt "I might have potential too."
A detailed page is coming soon.
Program 04 · Flagship
A hands-on program where local young people take on the real challenges of regional companies from a technology and business perspective. The best ideas go on to pilot validation.
Why
The stage is a "cyber city" modeled on your own town. There, the AWAKEN (the awakened) — local companies — bring the problems they actually face. No one has the answer yet. Those who set out to solve them are the young EXPLORERS .
A local community power company
"We want to spread renewable energy further. Can we make it visible?"
A local care facility
"We want to make what elderly people wish to do come true. But planning daily programs is hard…"
A local reuse shop
"We want reuse to be the norm. But buying in items takes a lot of work…"
Contents
Walk the field, ask questions, refine ideas, and shape them with technology. Advancing stage by stage like a game, the adventure runs for about half a year.
Schedule
About five months from kickoff to the final presentation, combining on-site sessions with online follow-up.
For: university, high school, KOSEN and vocational school students / team-based. Free to join (varies by region and session).
Results


Co-run with the National Institute of Technology, Hachinohe College. Five teams took on challenges from three local companies; the top prize at the final presentation went to "Whitest." This is where MISSION-X's first fire was lit.
Teams: Rubik / Whitest / Kanae-tai / Hohoemi Keikaku / Ao-Ene!


Held April–June 2026 at "Zappa Village," a commercial facility in Himeji. Interviews with shop owners, on-site observation and proposals — all done in real, working settings.
Operating partners: NPO Co-ZAPPA / Social X Research Institute / National Institute of Technology, Hachinohe College
Next Quest
The next quests are running in Himeji and Hachinohe.
Now in progress
Himeji Quest
The future of this town is decided by your idea.
Kickoff held Sat, Nov 7, 2026 / Free to join
Venue: Himeji, Hyogo · online participation available

Now accepting entries
HACHI QUEST
The future of this town is decided by your idea.
For university, high school and KOSEN students in Hachinohe
Set in the cyber city HACHI. Kickoff Sat, Nov 21, 2026, 15:00–17:30 at the National Institute of Technology, Hachinohe College.

Metaverse
Inside NOA are virtual towns for Himeji and Hachinohe. Companies wait in their own buildings as avatars and hand students the real problems they shared in interviews.


Hakuro Kensetsu
CHALLENGE
How can a company few people know about get its appeal across — and turn that into hires?


Sakaue Kensetsu
CHALLENGE
A first-ever lodging business: how do you get it known, and how do you run it?


Himeji Taxi
CHALLENGE
How do you reach visitors from Taiwan and the rest of Asia — and get them to ride?


Sakura Care Service
CHALLENGE
What would a care workplace that young people actually want to work in look like?


OTIUNA
CHALLENGE
How do you get people through the door of a study-and-maker space built for learning?


Osaki Shoten
CHALLENGE
How do you pass Himeji’s animal-glue and leather craft on to the next generation?


Zappa Village
CHALLENGE
What is an easy way in to a local community — and a way to keep people involved?


Aomori Michinoku Bank
CHALLENGE
What features would make young people use a bank app every day?
Challenges are summarized from each company’s interview.
We co-create region-specific quests with municipalities and companies, providing the program, AI and our Navigator network as a package.
All Programs
Select a program to see its details.